No matching feature found h00506/3/2023 First, we implement novel tools for behavioural analysis of users navigating in a 3-DoF Virtual Reality (VR) system. The thesis covers a deep literature review on immersive services and user centric solutions, before develop- ing three main research strands. ![]() In this thesis, we study the behaviour of interactive users in immersive experiences and its impact on the next-generation multimedia systems. ![]() With this goal in mind, a better understanding of how people interact with immersive content is needed and it is the focus of this thesis. Thus, we need to go beyond the traditional quality of experience research and develop user-centric solutions, in which the whole multimedia experience is tailored to the final interactive user. However, they also posed many new technical challenges, mainly due to the new role of the final user: from merely passive to fully active in requesting and interacting with the content. These next-generation communication systems hide a huge potential that can invest in major economic sectors. In these immersive communications, humans are at the centre of virtual or augmented reality with a full sense of immersion and the possibility to interact with the new environment as well as other humans virtually present. Recent technological advances have opened the gate to a novel way to communicate remotely still feeling connected.
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. Archives
June 2023
Categories |